A downloadable game for Windows

Install instructions

-------- Installing the Game -----------

Double click the .exe file.

-------- Updating the Game ----------

Before installing any newer version of the game, please uninstall the older versions. And don't worry, your levels aren't going to be deleted.

-------- Sharing or installing levels --

Levels are saved on \AppData\Local\Platfy\Levels as .txt files. You can drag levels in and out that folder with no problems.

The game comes with 5 levels made by me. level5, level6, level7, level8 and level9. Those levels showcase all of the game's blocks mechanics, so it's recommended to play them, especially level8 and level9.

-------- Game Modes --------------------

There are two kind of levels on Platfy; Platforming Levels (Singleplayer) and Football Levels (Multiplayer). Football levels have "_football" at the end of their names.


------- Gameplay ------------------------

You see that white square on the screen? That's you. I know, I'm lazy. Anyways, you can walk left, right and jump. When jumping, you may hold the jump button to "stick" to anything solid above you.


------- Game Instructions -------------

  • Player Movemet
    • Keyboard 1:
      • A - Left
      • D - Right
      • W or SPACEBAR - Jump
      • TAB - Displays death count
    • Keyboard 2:
      • Left Arrow - Left
      • Right Arrow - Right
      • Up Arrow - Jump
    • Gamepad:
      • Left Stick - Directional movement
      • Face 1 (A on Xbox, X on Playstation) - Jump
  • Level Editing
    • TAB - Opens/Closes block list
    • Mouse Left Button - Places block
    • Mouse Right button - Opens help menu
    • Mouse middle button - Clones block/Initiate eraser
    • F1 - Loads level
    • F2 - Saves level
  • Misc
    • R - Sends you back to the menu at any point
    • Esc - Closes the game

--------- Blocks Mechanics -------------

This list is in order with the level editor

  • o_player
    • It's the player. You don't need to place it on Football levels
    • Bounceable
    • Affected by gravity
  • Solid
    • Solid ground. Creative, right?
  • o_fallplatf
    • Falling platforms.
    • Adjacents falling platforms are going to act as a big one
  • o_invblock
    • This block is invisible and not solid until the player jumps into it from below
  • o_spring
    • Bounces to the direction it is facing any bounceable blocks
    • Will try to attach itself to the nearest block. Always prioritizes blocks below or above over sideways
    • If it cannot attach itself or the block it was attached to is destroyed, it will be affected by gravity
    • Bounceable
    • Solid
  • o_spike
    • Will try to attach itself to the nearest block. Always prioritizes blocks below or above over sideways
    • If it cannot attach itself or the block it was attached to is destroyed, it will be affected by gravity
    • Bounceable
    • Kills the player
  • o_spikepassblock
    • Solid
    • Ignores spikes
  • o_spikekillblock
    • Solid
    • Destroys every spike that falls into it
  • o_glassblock
    • Solid
    • Shrinks until it disappears when the player touches it from above/below
  • o_glassblock_magic
    • Solid
    • Shrinks until it disappears when the player touches it from below
    • Reappears after a while
  • o_checkpoint
    • You guessed it
  • o_flag
    • Ends the level when touched by the player
  • o_coin
    • Collectible
    • Turns into an o_iceactivator while a P Switch is active
  • o_key
    • Collectible
    • Destroys every blue coin (o_coin) when touched by the player
  • o_redcoin
    • Collectible
    • Every o_redlock will be destroyed if there are no red coins (o_redcoin) left
  • o_redkey
    • Collectible
    • Destroys every red coin (o_recoin) when touched by the player
  • o_redlock
    • Solid
    • Shrinks until it disappears if there are no red coins (o_redcoin) left
  • o_pswitch
    • Solid
    • Activates P time
    • Affected by gravity
    • Bounceable
  • o_iceactivator
    • Solid
    • If a player touches it from above, the player will get an ice powerup
      • The ice powerup allows the player to do 1 double jump
      • At the end of the double jump, a regular block of ice will appear under the player
      • The block of ice will not last long
      • The player spins when it does its second jump :)
    • Unlimited uses
  • o_worm
    • Enemy
    • Walks sideways
    • Always starts going right
    • Changes its direction when it hits a solid block
    • Not affected by gravity
    • Will kill the player if it touches the player
      • Will instead be killed by the player if the player hits it from above
      • Will boost the player upwards if that happens
  • o_ball
    • Can be kicked by the player
    • Will collect any collectibles it hits
    • Will be destroyed if it touches a o_net
      • Then it will give +1 score to the other player
    • Respawns on football levels
    • Affected by gravity
    • Bounceable
  • o_net
    • Destroys the ball on touch
      • Gives the enemy player +1 score if that happens
    • Will have the same color as the player on the team it is on
  • o_pipe
    • Will ask you which block it should "spit" while on the level editor
    • Spits 1 instance of that block
      • If that instance gets destroyed, it will spit another one
    • Will try to attach itself to the nearest block. Always prioritizes blocks below or above over sideways
      • If it cannot attach itself, it is going to face upwards
    • Won't spit if there's a solid block blocking its way

--------- Aditional Notes -----------------

  • Check the box at the menu that says "Chromatic Correction" to invert Blue and Green color values.
  • Saving a level with a ball on it automatically turns it on a football level. I order to avoid this, you can use a pipe to spit the ball during the game.
  • You can change the player's color at the control selecting menu by clicking on the desired player.
  • Note that on platformer levels, only the 1st player settings get carried on.
  • Every time you beat a level, a print of the screen displaying how many lives you've lost during that session and the final moment of it is saved at \AppData\Local\Platfy\Screens
  • The game is still in early development and might have a lot of bugs.
  • You're allowed to share downloads to your levels below.
  • The game doesn't have music just yet. I'm not a musician myself.

Download

Download
Platfy B14.exe (11 MB)

Community

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